Big Ben Blast & Dash
Presented by Vortex Optics
3k & 5k Run & Gun Obstacle Race. 7-8 Stages, 11 Obstacles
October 13, 2018
October 13, 2018
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RulesEach Competitor is responsible for reading and understanding the rules.
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FAQWe have had many questions about the format of this race. Scroll down to the FAQ to see if yours has been answered
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Blast & Dash FAQ
Q: Should we bring our own shotguns or will everyone be using the staged ones?
A: There will be one stage gun, a double barrel shotgun provided by the good folks at Stoeger. You will need to carry 6 rounds of birdshot ammo on the run to shoot this stage gun.
Your personal shotgun will then be staged at the competition berms with whatever ammo & carry method you choose. Your shotgun, ammo and carriers may be staged in a case.
Q: Should we bring our own shotgun shells or will they be provided? Shell caddies needed?
A: Bring your own shotgun shells, you will need a minimum of 6 birdshot for the stage gun, 25 birdshot for the stages and 9 slugs.
Q: Should we bring our own water and/or camel backs or will there be water stations?
A: There will be water stations along the route.
Q: Do we need a sling for our rifle?
A: You will have to carry your rifle for the duration of the race. A sling will be helpful.
Q: What are the details about how to earn/lose wristbands and/or entries in the raffles?
A: Each competitor will start with three Vortex Optics wristbands. If a competitor fails to complete an obstacle they will lose a wristband and be assessed a three minute penalty (maximum nine minutes). For each wristband you have when you finish the race you will receive one additional entry to the random-draw prize table.
details about how the raffles will work, when will the drawings be held, do you have to be present to win since the squads are spread throughout the day, etc.
Yes, you have to be present to win. We will be drawing numbers. You may not share tickets.
- where to park (different than our regular 3-Gun berms
round counts for each firearm (slugs?); extra Ammo for staged guns, etc.
50 pistol
50 rifle
31 bird shot
9 slug
any other details or items to bring (gloves, knee/elbow pads, etc.)
How to earn entries:
1 entry for showing up
1 for finishing with a bracelet
1 for second bracelets
1 for third bracelets
5 first place
3 second
1 third
How drawing goes:
3k entries go in one bucket, 5k go in another bucket
Everyone has their maximum amount of opportunity in the buckets.
We draw for top prize 3k & top prize 5k.
Then we combine all entries into one bucket and draw prizes from lowest value to highest value.
Orrrr
Those could be the entries for top two prizes, one in 3k, one in 5k.
Then everything else is random draw based on shooter number. Run through shooting order once, put everyone back in and do it again.
-Squadding
Squadding will open Oct 1–please sign up where you think you fit in so we can keep bottlenecks to a minimum. If you can run a good pace and are a decent shooter, please sign up in the 8.00am, 9.00am or 10.00am squads. If you plan on some running and walking and are an ok shooter then go 11.00am or 12.00pm. If you think you are going to walk a lot of it then please go 1.00pm, 2.00pm or maybe 3.00pm depending on sign-up. Also, depending on sign up we may move some shooters around to try to get done as early as possible, so please check your squadding, and plan to arrive at least an hour before your start time. After you run, if you would like to give an RO a break and volunteer to help, we greatly appreciate it.
-What is the farthest rifle distance?
400 yards
-I’m traveling to the match, where should I stay?
Here is a map of the range and the four nearest major towns that will have lodging. Take a look at them based on your travel direction.
https://drive.google.com/open?id=165dSz1qTniVsxHoRGMWJ0K9zQEtU6YEb&usp=sharing
-What is the farthest distance I’ll have to run at one time?
.3 miles which is roughly equivalent to a city block
-Are the shooting stages “out in the wild” or all on traditional ranges with running in between?
Due to the nature of our range layout, the stages will be in the berms and running and obstacles will be between the berms and over the terrain.
-Each obstacle failed or not attempted will result in a bracelet being lost. Each bracelet counts for one entry into the prize drawing and each bracelet you lose on the course will result in a 3 minute penalty.
-For armored, does the plate carrier have to include both front and back plates, or just be 15 lbs total?
Your carrier and plates/ballast must weigh 15lbs.
A: There will be one stage gun, a double barrel shotgun provided by the good folks at Stoeger. You will need to carry 6 rounds of birdshot ammo on the run to shoot this stage gun.
Your personal shotgun will then be staged at the competition berms with whatever ammo & carry method you choose. Your shotgun, ammo and carriers may be staged in a case.
Q: Should we bring our own shotgun shells or will they be provided? Shell caddies needed?
A: Bring your own shotgun shells, you will need a minimum of 6 birdshot for the stage gun, 25 birdshot for the stages and 9 slugs.
Q: Should we bring our own water and/or camel backs or will there be water stations?
A: There will be water stations along the route.
Q: Do we need a sling for our rifle?
A: You will have to carry your rifle for the duration of the race. A sling will be helpful.
Q: What are the details about how to earn/lose wristbands and/or entries in the raffles?
A: Each competitor will start with three Vortex Optics wristbands. If a competitor fails to complete an obstacle they will lose a wristband and be assessed a three minute penalty (maximum nine minutes). For each wristband you have when you finish the race you will receive one additional entry to the random-draw prize table.
details about how the raffles will work, when will the drawings be held, do you have to be present to win since the squads are spread throughout the day, etc.
Yes, you have to be present to win. We will be drawing numbers. You may not share tickets.
- where to park (different than our regular 3-Gun berms
round counts for each firearm (slugs?); extra Ammo for staged guns, etc.
50 pistol
50 rifle
31 bird shot
9 slug
any other details or items to bring (gloves, knee/elbow pads, etc.)
How to earn entries:
1 entry for showing up
1 for finishing with a bracelet
1 for second bracelets
1 for third bracelets
5 first place
3 second
1 third
How drawing goes:
3k entries go in one bucket, 5k go in another bucket
Everyone has their maximum amount of opportunity in the buckets.
We draw for top prize 3k & top prize 5k.
Then we combine all entries into one bucket and draw prizes from lowest value to highest value.
Orrrr
Those could be the entries for top two prizes, one in 3k, one in 5k.
Then everything else is random draw based on shooter number. Run through shooting order once, put everyone back in and do it again.
-Squadding
Squadding will open Oct 1–please sign up where you think you fit in so we can keep bottlenecks to a minimum. If you can run a good pace and are a decent shooter, please sign up in the 8.00am, 9.00am or 10.00am squads. If you plan on some running and walking and are an ok shooter then go 11.00am or 12.00pm. If you think you are going to walk a lot of it then please go 1.00pm, 2.00pm or maybe 3.00pm depending on sign-up. Also, depending on sign up we may move some shooters around to try to get done as early as possible, so please check your squadding, and plan to arrive at least an hour before your start time. After you run, if you would like to give an RO a break and volunteer to help, we greatly appreciate it.
-What is the farthest rifle distance?
400 yards
-I’m traveling to the match, where should I stay?
Here is a map of the range and the four nearest major towns that will have lodging. Take a look at them based on your travel direction.
https://drive.google.com/open?id=165dSz1qTniVsxHoRGMWJ0K9zQEtU6YEb&usp=sharing
-What is the farthest distance I’ll have to run at one time?
.3 miles which is roughly equivalent to a city block
-Are the shooting stages “out in the wild” or all on traditional ranges with running in between?
Due to the nature of our range layout, the stages will be in the berms and running and obstacles will be between the berms and over the terrain.
-Each obstacle failed or not attempted will result in a bracelet being lost. Each bracelet counts for one entry into the prize drawing and each bracelet you lose on the course will result in a 3 minute penalty.
-For armored, does the plate carrier have to include both front and back plates, or just be 15 lbs total?
Your carrier and plates/ballast must weigh 15lbs.
Blast & Dash Rules v1.0
September 2018
(Adapted with permission from Oklahoma Multi-Gun Biathlon Rules)
(Adapted with permission from Oklahoma Multi-Gun Biathlon Rules)
1 Safety Rules
- It is the competitor’s responsibility to read and understand the rules and stage briefings set forth and agree to be subject to these rules while participating in an event.
- Basic firearms safety rules will be followed at all times.
- 2.1.Treat all guns as if they are always loaded.
- 2.2.Never let the muzzle cover anything that you are not willing to destroy.
- 2.3.Keep your finger off the trigger until your sights are on target and you have made the decision to shoot.
- 2.4.Be sure of your target and what is behind it.
- All produced events are run on a COLD RANGE.
- Rifles shall be transported with detachable magazines removed and unloaded.
- Pistols carried between stages shall remain holstered and chamber empty.
- Shotgun shall be transported with magazine tube empty and chamber empty.
- Abandoning Firearms
- 7.1.During the COF, a competitor may be required to abandon a firearm in order to transition to another. A competitor shall not engage targets with more than one gun in their hands during a COF.
- 7.2.Designated containers/locations designed to safely accommodate abandoned firearms shall be unique and pointed out to the competitor during the stage briefing.
- 7.3.Firearms shall be abandoned in either of the below conditions:
- 7.4.SAFETY-ENGAGED
- 7.4.1.Pistols with a manual safety shall be fully engaged regardless of passive safeties.
- 7.4.2.Pistols without a manual safety shall have passive safeties in operational condition. If the pistol has no manual safety and the only manual lever is a de-cocking mechanism, it must be engaged and the hammer must be de-cocked.
- 7.4.3.Any rifle with a manual safety shall be FULLY engaged.
- 7.4.4.Any shotgun with a manual safety shall be FULLY engaged.
- 7.5.EMPTY
- 7.5.1.Empty chamber with no live rounds in firearm, or magazine.
- Range Commands and Procedures
- 2.1.“Make Ready”: The COF begins with the “Make Ready” command and ends after the “Range is clear” command.
- 2.2.The RO will give the “Make Ready” command signifying the start of the COF and then direct and supervise the competitor through the process of preparing and positioning all firearms. The initial “Make Ready” command defines the start of the COF regardless of how many firearms are subsequently prepared, loaded, and/or staged following that command.
- 2.3.“Are You Ready-Standby”: After the competitor has staged all firearms to be used in the COF, the RO will accompany them to the start position. The RO shall then issue the commands “Are You Ready” followed shortly by “Standby” and the activation of the timer.
- 2.4.The lack of any negative response from the competitor after being issued the “Are You Ready?” command indicates that they fully understand the requirements of the COF and are ready to proceed. If the competitor is not ready, they shall state “No” or “Not Ready”. Competitors should assume the required start position to indicate their readiness to the RO.
- 2.5.“Stop”: Any RO assigned to a stage may issue this command at any time during the COF. The competitor must immediately cease firing, stop moving, and wait for further instruction from the RO.
- 2.6.“Squib”: Any RO may call squib if they suspect a competitor’s firearm or ammunition is unsafe (i.e. a “squib” load), the RO will take whatever steps deemed necessary to return both the competitor and the range to a safe condition.
- 2.6.1.The RO may give supplemental instruction to safely ground the suspect firearm in its appropriate container. The competitor may continue the COF using the remaining firearms. This will not be considered RO interference.
- 2.6.2.The RO will inspect the firearm or ammunition after COF, and proceed as follows:
- 2.6.2.1.If the RO finds evidence that confirms the suspected problem, the competitor will not be entitled to a re-shoot, but will be ordered to rectify the problem. On the competitor’s score sheet, the time will be recorded up to the last shot fired, and the COF will be scored “As Shot”, including all applicable misses and penalties.
- 2.6.2.2.If the RO discovers that the suspected safety problem does not exist, the competitor will have the option to re-shoot the stage, or the time will be recorded up to the last shot fired, and the COF will be scored “As Shot”, including all applicable misses and penalties.
- 2.7.“If You Are Finished, Unload and Show clear”: If the competitor has finished shooting, they shall lower their firearm and present it for inspection by the RO with the muzzle pointed downrange, magazine removed, slide/bolt locked or held open and chamber empty. The RO will instruct and accompany the competitor to safely unload all firearms used in the COF.
- 2.7.1.Pistols: Release the slide and pull the trigger without touching the hammer or de-cocker then holster the pistol
- 2.7.2.Rifles shall be carried with bolt locked back, muzzle up when exiting the stage.
- 2.7.3.Shotgun shall be carried with bolt locked back, muzzle up when exiting the stage.
- 2.7.4.
- 2.8.“Range Is Clear”: This command shall be issued only after all firearms have been cleared by the competitor and RO. This declaration signifies the end of the COF. Once this declaration is made, officials and competitors may move downrange to score, and reset targets.
- 2.9.Default Start Position for all stages unless otherwise stated is: the competitor must stand erect, facing downrange, with arms hanging naturally by the sides.
- 2.10.The stage brief supersedes any previously posted stage information.
- 2.11.The competitor will need to carry everything they need to complete the course and all stages once they leave the start position. You will not be going by your vehicle for re-supply. This includes, water, food, ammo, stop watch, etc.
- 2.11.1.Competitor’s shotgun, ammunition and accessories required to shoot stages at the Competition Berms will be staged at the Competition Berms before you start the course.
- 2.12.When the shooter comes to a stage they will read the stage brief and start shooting the stage or they will be instructed to start their wait time on their own stopwatch (competitors will be responsible for keeping their wait time and having it confirmed by RO) in the event of backup. Wait time will be deducted from run time.
- 2.13.Any of the competitors lights/illumination or other equipment used during a match or stage must be carried on the competitor's person during run and shooting unless otherwise stated in the stage brief or obstacle instructions.
- 2.14.If you are being overtaken by a faster competitor, be kind and yield.
- 2.15.Assisting other competitors with anything other than safety equipment or emergency situations is prohibited. (NO ONE WILL BE PENALIZED FOR HELPING ANYONE IN AN EMERGENCY)
- Firearms
- 3.1.All firearms used by participants must be serviceable and safe. ROs may demand examination of a participant’s firearm or related equipment, at any time, to check they are functioning safely. If any such item is declared unserviceable or unsafe by an RO, it shall be withdrawn from the event until the item is repaired to the satisfaction of the RO, Range Master or Match Director.
- 3.2.If a participant’s firearm becomes unserviceable during competition the competitor may attempt to make the firearm serviceable again safely under supervision of an RO without any assistance/parts/tools from any other person. Wait time will not be used for this. It must be done on run time.
- 3.3.Handguns with shoulder stocks and/or fore grips of any kind are prohibited.
- 3.4.Rifles and Shotguns shall be fitted with a stock, enabling it to be fired from the shoulder.
- Holsters and Equipment
- 4.1.Handgun holsters
- 4.1.1.Holsters must be able to safely retain the handgun during vigorous movement.
- 4.1.2.The holster material must completely cover the trigger on all semi-automatic pistols. Revolver holsters must completely cover the trigger and the cylinder.
- 4.1.3.Due to safety concerns, shoulder holsters, “belly bands” and cross draw holsters are not allowed.
- 4.2.Weapon mounted lights shall not be used to navigate the run course.
- Ammunition
- 5.1.Tracer, incendiary, armor piercing, and steel/tungsten core ammunition are specifically prohibited.
- 5.1.1.(Note: Steel cased is ok, as long as the projectile isn’t steel core. If you are in doubt, see if the projectile (not case) sticks to a magnet. If it does not, you are good. If it does, using a pair of wire cutters, cut the tip of the bullet off approx. 1/8” back. If you can't cut it, it’s steel core and CANNOT be used. If you can cut it, it’s lead and can use it.)
- 5.1.2.Any competitor found in violation of rule 5.1 shall be issued a match DQ and will be responsible for replacing damaged targets.
- 5.2.Pistol/PCC ammunition shall be 9x19mm or larger.
- 5.3.Rifle ammunition shall be 5.45x39mm or larger
- 5.4.Pistol and rifle cartridges shall fire a single projectile only.
- Divisional Firearm Requirements
- 6.1.Lights and or lasers may be installed but not activated during stages.
- 6.2. 3-Gun
- 6.2.1.Pistol
- 6.2.1.1.Must legal under USPSA Multigun “Tactical Division” Rules - https://uspsa.org/viewer/RifleShotgunMultigunRules.pdf
- 6.2.1.2.Pistol caliber shall not be changed during the event.
- 6.2.2.Rifle
- 6.2.2.1.Must be legal under USPSA Multigun “Tactical Division” Rules - https://uspsa.org/viewer/RifleShotgunMultigunRules.pdf
- 6.2.2.2.Rifle caliber shall not be changed during the event.
- 6.2.3.Shotgun
- 6.2.3.1.Must be legal under USPSA Multigun “Tactical Division” Rules - https://uspsa.org/viewer/RifleShotgunMultigunRules.pdf
- 6.2.1.Pistol
- 6.3.2-Gun
- 6.3.1.Pistol
- 6.3.1.1.Must legal under USPSA Multigun “Tactical Division” Rules - https://uspsa.org/viewer/RifleShotgunMultigunRules.pdf
- 6.3.1.2.Pistol caliber shall not be changed during the event.
- 6.3.2.Rifle
- 6.3.2.1.Must be legal under USPSA Multigun “Tactical Division” Rules - https://uspsa.org/viewer/RifleShotgunMultigunRules.pdf
- 6.3.2.2.Rifle caliber shall not be changed during the event.
- 6.3.3.Shotgun
- 6.3.3.1.All designated Shotgun Targets shall be shot with pistol from designated shooting area.
- 6.3.1.Pistol
- Targets
- 7.1.The MD reserves the right to use any target at any time.
- 7.2.The stage brief will specify target type/count and firearm(s) required for proper engagement.
- 7.3.Shooters are responsible to read and understand the stage brief and ask questions prior to receiving the make ready command regarding what firearms may engage which targets to avoid procedural penalties or match safety penalties including DQ.
- Scoring
- 8.1.Any scoring issue the shooter does not agree with may be appealed to the stage RO, and if not resolved, the match director or RM after the competitor's run. Scoring decisions may not be arbitrated.
- 8.2.Shooting Stage points may be fixed at 100.
- 8.3.Run time points fixed at 100.
- 8.4.Match is scored as cumulative stage points in each division.
- 8.5.All divisions will be scored separately regardless of participation.
- 8.6.Targets shall be neutralized to avoid penalties.
- 8.7.Examples of neutralizing paper targets include:
- 8.7.1.Paper/cardboard – 2 hits anywhere on target within perforations
- 8.7.2.Steel knock down (KD) plates must fall or turn 45⁰ by gunfire to score.
- 8.7.2.1.The RO may yell HIT indicating neutralization of target if they are certain the plate turned more than 45⁰.
- 8.7.2.2.In the event that a shot KD turns less than 45 degrees, a competitor has two alternatives:
- 8.7.2.2.1.The KD is shot again until it falls. In this case, no further action is required and COF is scored as shot.
- 8.7.2.2.2.If the KD is left standing the target is scored as missed.
- 8.7.3.Long range flashing targets shall be struck with a bullet to score.
- 8.7.4.Static plates are struck with a bullet to score.
- 8.7.5.ROs should call “hit” to indicate to the shooter a neutralized target that cannot be viewed after completion of COF. Examples include static steel, flash targets etc.
- Scoring Penalties
- 9.1.
- Procedural 10
<100 Unhit 10 Seconds
<100 FTE 15 Seconds
>100 Unhit 15 Seconds
>100 FTE 30 Seconds
Failure to Spin 60 Seconds
Unhit Flying Clay 5 Seconds
- Procedural 10
- 10.Procedural Penalties
- 10.1.Additional 10 Seconds shall be assessed for:
- 10.1.1.Foot faults, a competitor who fires shots while any part of their body is touching the ground or while stepping on an object beyond a shooting box or a fault line will receive one procedural penalty per shot fired. Competitors may gain support or stability through contact with an object which is not attached to a shooting box or fault line provided they do not violate the above section.
- 10.1.2.Failure to follow stage procedures, shooting under walls, or not using the correct positions denoted in the stage brief.
- 10.1.3.Using a firearm abandonment barrel or pickup table to support themselves at any time. This is a significant advantage and is a penalty per shot. Leaning on tables or placing elbows or bi-pods on tables counts as support.
- 10.2.Additional 30 seconds shall be assessed for:
- 10.2.1.Entering a forbidden area to create a competitive advantage.
- 10.2.2.Abandoning safe firearms in a safe direction anywhere other than start or designated container.
- 10.2.3.Each firearm grounded in its designated container containing live rounds without the safety fully engaged.
- 11.Disqualifications
- 11.1.Safety violations are not subject to arbitration.
- 11.2.Disqualifications will apply for the violations contained in this section.
- 11.3.Disqualifications are issued by the RO, Range Master, or Match Director.
- 11.4.A Match Disqualification (DQ) will result in complete disqualification from the event and the competitor will not be allowed to continue. The competitor will not be eligible for prizes. The following are Match Disqualifications:
- 11.4.1.Cheating
- 11.4.2.Cutting the course intentionally
- 11.4.3.Altering course, COF, or score cards
- 11.4.4.Unsportsmanlike conduct
- 11.4.5.An intentional or unintentional discharge aimed over a berm or significantly off target in an unsafe direction.
- 11.4.6.Any competitor found with a round loaded in the chamber of any firearm, while not under the direct supervision of a range official, shall be subject to DQ.
- 11.4.7.A competitor impaired by and deemed unsafe as a result of drugs, legal or otherwise, or alcohol
- 11.4.8.Negligent Discharge: A competitor who causes a negligent discharge not in the direction of a target shall be stopped by a RO as soon as possible. Rule 11.4.5 still applies
- 11.4.8.1.A shot which occurs while loading, reloading or unloading any firearm after the “Make Ready” command and before the “Range is Clear” command.
- 11.4.8.2. A shot which occurs during remedial action in the case of a malfunction.
- 11.4.8.3.A shot which occurs while transferring a firearm between hands.
- 11.4.8.4.A shot which occurs during movement, except while actually shooting at targets.
- 11.4.9.Dropping or losing control of a loaded firearm at any time after the “Make Ready” command and before the “Range is Clear” command. This includes any firearm, loaded or unloaded, that falls after being grounded during the COF.
- 11.4.9.1.Exception: Dropping an unloaded firearm before the “Make Ready” command or after the “Range is Clear” command will not result in a disqualification, provided the firearm is empty.
- 11.4.10.Failure to ground firearms in a designated area and or container.
- 11.4.10.1.Abandoning a firearm anywhere other than in a designated area/container in an unsafe condition.
- 11.4.11.Allowing the muzzle of a firearm to break the 180 degree safety plane or designated safe direction at any time.
- 11.4.12.Allowing the muzzle of any firearm to point at any part of the competitor’s body (i.e. sweeping) during a COF.
- 11.4.12.1.Exception: A DQ will not apply for sweeping below the belt while drawing or re-holstering the handgun as long as the shooter’s fingers are clearly outside of the trigger guard.
- 11.4.13.Engaging any steel with a rifle caliber inside 40 yd.
- 11.4.14.Engaging any steel with pistol caliber inside 7 yards.
- 11.4.15.Engaging any steel with shotgun inside 7 yards.
- 12.Appeals
- 12.1.Decisions are initially made by the stage’s RO
- 12.2.If the competitor disagrees with the RO’s decision the Range Master or Match Director will be called to make the final ruling in the matter. Safety violations will not be subject to arbitration.
- 13.Definitions
- 13.1.Abandoning-- The competitor does not have physical control of the firearm and has physically moved away from the firearm or acquired another firearm and fired the subsequent firearm. Also known as dump, ground, ditch.
- 13.2.COLD RANGE--Competitor’s firearms shall remain chamber unloaded at the event site except under the direct supervision of an event official.
- 13.3.Course of fire (COF)--Time between make ready and range is clear commands.
- 13.4.Detonation--Ignition of the primer of a round, other than by the action of a firing pin, where the bullet or shot does not pass completely through the barrel (i.e. when a slide is being manually retracted or when a round is dropped).
- 13.5.Empty firearm--one that is completely devoid of all live ammunition
- 13.6.Engaged--To be in a position where the muzzle is in line of sight to the target in question. Shooting in the general direction of target, shooting over obstructions that targets are behind, or through see-through walls and/or barriers is prohibited.
- 13.7.Firearm--The combination of a specific caliber/gauge, fixed magazine, box magazine or magazine tube if applicable.
- 13.8.Forbidden Area--Any area the MD decides to make off limits. This can be done for any reason, but should be clearly marked on the stage briefing. It is recommended to be easily identified on the stage itself.
- 13.9.May—optional
- 13.10.Negligent Discharge--A shot which travels over a backstop, a berm, or in any other direction deemed by the event organizers as being unsafe. However, a competitor who legitimately fires a shot at a target, which hits and then travels in an unsafe direction, will not be disqualified.
- 13.11.Operational--The safety operates correctly as intended. It must not be altered or disabled in a way that while not being handled, the safety features can no longer prevent the firearm from discharging.
- 13.12.Passive safety--Safety that engages automatically and disables the firearm from discharging while the firearm is not being handled. “Safe Action” striker safeties or passive trigger safeties fall under this ruling.
- 13.13.Range Officer (RO)--Match official responsible for stage scoring and safety.
- 13.14.Safe direction--orientation that ensures if the firearm were to discharge no person would be injured.
- 13.15.Safe firearm--one that has its manual safety fully engaged, regardless of ammunition status.
- 13.16.Shall--compliance is mandatory.
- 13.17.Should--recommended action.
- 13.18.Will--compliance is mandatory.
Sign-up and pay for the match online. Registering before the day of the match allows you to secure your spot in the match and select your squad ahead of time.
Match Fee: $32.50 |
About Big Ben 3-Gun5 run & gun stages featuring berms ranging from 50 to 200 yards.
New shooters welcome: Arrive early for a 3-gun orientation and briefing from the match staff. Be sure to contact us ahead of time to get the gate code for the club! Start Times New Shooter's Briefing: 8:00 AM All Shooter's Briefing: 8:30 AM Shooting starts at 9 AM Round Count Approx.100 rounds per gun |